This simulation is carried out by cross-referencing data relating to light points (loca-tion, height) with a 3D representation of the area (digital terrain and surface models), to take into account the light masking effect caused by relief or buildings.
The choice of height makes it possible to study various types of situation: people on the ground or on a floor, animals on the ground or flying species, etc. The choice of height makes it possible to study various types of situation: people on the ground or on a floor, animal evolution on the ground or flying species, etc.
This second level of analysis of direct light pollution therefore aims to map the "quantity" of light received at various points in a study area, at a certain height above ground level.
This is achieved by cross-referencing detailed data on lighting sources (power, flux orientation, height, etc.) with digital terrain and surface models.
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We apply our tools and methods to a large number of projects every year.